From ld231782 Mon Nov 15 00:20:22 1993 Return-Path: Received: from casco.lance.colostate.edu by longs.lance.colostate.edu (5.65/lance.1.5) id AA24779; Mon, 15 Nov 93 00:20:16 -0700 Message-Id: <9311150720.AA24779@longs.lance.colostate.edu> To: cypherpunks@toad.com Cc: ld231782 Subject: the Pseudospoofer Game Date: Mon, 15 Nov 93 00:20:14 -0700 From: "L. Detweiler" X-Mts: smtp Hey guys, you are so clever with the cyberspatial software tricks. Here's something I think you should come up with. THE PSEUDOSPOOFING GAME I haven't got all the details of this worked out yet, but bear with me. The scenario is that this would be a game you play on a machine that is a lot like a mail server, except that it is dedicated to the game and everyone knows it (I know you guys won't like that idea, but bear with me.) The object of the game is to uncover each other's true identities. When you start the game, there are a certain number of other real people out there. They all get a fixed number of `pseudoanonyms' (of course, names that look real but aren't). There would be both public and private postings. You have to try to determine who everyone is by analyzing their style and subjects (and of course, evade detection with ingenious cypherpunk techniques). You could use any of your tentacles in any way, public or private, just like on this list (which is a great inspiration for the game, BTW). Every once in awhile, you might make accusations on true reputations, after you have built up enough certainty. The points of the game would depend on how correct you are. You might `bet' different points on various identities. You might be able to bargain with others to collude with you by trading points or something. Maybe there is some kind of mechanisms whereby tentacles are weakened after a lot of accusations or something. Obviously, the possibilities are really endless. All the agent provacateur, double agent, etc. gimmicks you inflicted on me (your white lab rat) could be used there. Maybe `credit' could be synonymous with `reputation' -- when you flame someone successfully others can transfer points between the two, rate your reputations explicitly. You could always rate other people at any time. There might be `public ratings' that are the averages of all the private ratings that everyone knows about. These ratings might tend to fluctuate based on behavior. For example, when somebody lies their rating would go down if other's suspected it. If someone was a hypocrite, it would come back to haunt them in the `bottom line'. The more confused and insane you drive someone with disinformation and lies (dishonesty is the name of the game, after all!) the better. Who knows, you might be able to *really* upset someone over nothing but meaningless ASCII text! Nothing but messages. That would be their own fault for taking it seriously. These `pseudospoofed virgins' should be raped for great sport and satisfaction. You could get together afterwards and drink a few beers and brag about your scores and conquests, and how they wailed or cried at the end. I suppose you could even figure out how to have imaginary postmasters that can censor various real identities if their reputations drop too low, or some other capricious criteria. Maybe you could even design in mail bombs. I'm sure you guys could bang this whole thing together pretty fast, with all your skill, ambition, and practice. But you might have difficulty attracting players if you want to keep it secret and all to yourselves. Another thing, is that everyone would learn about pseudospoofing. That is what you want, right? Since it's their stupidity if they fall for this kind of puerile fantasy, it's an ideal situation if *everyone* knows about it. The Cypherpunk Way.